Monday, March 30, 2009

Oh my. It's a cube.



How amazing. It's cubey. Nothing too special or fancy here.

Thursday, December 11, 2008

Wednesday, December 10, 2008

Saturday, December 6, 2008

progress




Ok, so from this image you can see a mountain range, and that i've destroyed the walls a bit. I decided to for a more abandoned/forgotten space. I'm not sure if i'll do the detail work on the doors or the steps, or if I just want to go for a more general space. For sure I'll be adding a decent texture to the building surface, and some plants within the courtyard.

It's rendered all little because for some reason, if it isn't, blender will invariably crash. Blender can be a trashy little tramp sometimes.

Monday, December 1, 2008

Progress on final project


I'm working on an environment for my character to hang around in. I'm going for sort of an abandoned church/garden area type place. Not done modeling yet, planning on adding statues, lots of trees, water in the fountain and front pond like area, and some more architecture in general. I have a wall texture painted already, and I plan to make my own stone texture and various other textures.

Saturday, November 15, 2008

eyelashes


I figured out how to make nice looking eyelashes! I feel so flippin' smart! Ignore eyebrows though...doing those next.

Purdy

So after lots of pain and an eventual blood sacrifice....it's finally rendering somewhat nicely! I found a setting in the particles that somehow had gotten set to render as a shader, and I tried switching it to solids and it seemed to do the trick. Now, using a separate texture or colorband for the hair proved to be a complete...failure. It's supposed to work, but all it did for me was waste many hours worth of tinkering.

I threw out the old textures and am painting them all in photoshop myself. I like it loads better.

Here is a sample! The lips and near the eyes are a touch wonky...must have accidentally drawn on that part. I shortened the hair a good deal, nead to style a little more too.