Thursday, December 11, 2008
Wednesday, December 10, 2008
Saturday, December 6, 2008
progress
Ok, so from this image you can see a mountain range, and that i've destroyed the walls a bit. I decided to for a more abandoned/forgotten space. I'm not sure if i'll do the detail work on the doors or the steps, or if I just want to go for a more general space. For sure I'll be adding a decent texture to the building surface, and some plants within the courtyard.
It's rendered all little because for some reason, if it isn't, blender will invariably crash. Blender can be a trashy little tramp sometimes.
Monday, December 1, 2008
Progress on final project
I'm working on an environment for my character to hang around in. I'm going for sort of an abandoned church/garden area type place. Not done modeling yet, planning on adding statues, lots of trees, water in the fountain and front pond like area, and some more architecture in general. I have a wall texture painted already, and I plan to make my own stone texture and various other textures.
Saturday, November 15, 2008
eyelashes
Purdy
So after lots of pain and an eventual blood sacrifice....it's finally rendering somewhat nicely! I found a setting in the particles that somehow had gotten set to render as a shader, and I tried switching it to solids and it seemed to do the trick. Now, using a separate texture or colorband for the hair proved to be a complete...failure. It's supposed to work, but all it did for me was waste many hours worth of tinkering.
I threw out the old textures and am painting them all in photoshop myself. I like it loads better.
Here is a sample! The lips and near the eyes are a touch wonky...must have accidentally drawn on that part. I shortened the hair a good deal, nead to style a little more too.
I threw out the old textures and am painting them all in photoshop myself. I like it loads better.
Here is a sample! The lips and near the eyes are a touch wonky...must have accidentally drawn on that part. I shortened the hair a good deal, nead to style a little more too.
Friday, November 7, 2008
works in progress
Monday, November 3, 2008
USB thumbdrive....monster
Monster plant growth, or sentient being growth? Maybe you should dust out your computer tower more often.
Download the blend file here:
Download the blend file here:
Monday, October 27, 2008
Monday, October 13, 2008
A new pokemon, maybe?
Sunday, October 12, 2008
A new species!
Monday, October 6, 2008
Weekend Work
I tried modeling an ear! I got a start from a tutorial, but then I branched out and did a lot on my own. I tried to model it after my own ear, but the picture sort of lacked the depth.
It was difficult but also pretty fun!
Here is another render of the ear, with a basic color added and a little tiny tweak to the shape of the mesh:
It was difficult but also pretty fun!
Here is another render of the ear, with a basic color added and a little tiny tweak to the shape of the mesh:
Monday, September 29, 2008
Fisrt Day Back
It's the first day back with blender! Here is my image for the day, where we were just exploring the interface and basic modeling techniques. I started with a cylinder, and used subsurfacing and extrusions to make the water bottle shape. The texture of the bottle was made using a voronoi texture over a slightly mirrored and fresneled light blue surface. The cap of the bottle uses a very slight voronoi, no fresnel transparency, and a black surface.
I feel like I should have picked a more difficult object, but my little duck store water bottle was the closest object to me at the time and I just wanted to get going. Here's the blender view:
And now one more, extreme close-up view!
I feel like I should have picked a more difficult object, but my little duck store water bottle was the closest object to me at the time and I just wanted to get going. Here's the blender view:
And now one more, extreme close-up view!
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